Post by Zombz on Nov 24, 2008 14:06:41 GMT -5
Violent videogames and movies and their effect on reality
A lot of children and young people these days are into a lot of violent and inappropriate material for children. Are video games such as Grand Theft Auto, Halo, God of War, Postal 2: Apocalypse Weekend, NARC, Killer 7, Crime Life, Condemned, True Crime, and much more, influencing violent and criminal behaivior on children?
Video games these days are amazing when it comes to graphics and reality. The Wii for example, you actually have to act out what you are doing in the game. So when it comes to games like Resident Evil 4, some of the behavior you act out in the game is violent and unnecessary. And when it comes to the reality in the graphics, like, Postal 2, The most violent video game ever made. In this game there are many ways you can brutally murder someone. The graphics are amazing, simply adding to the violent morbidity of the game. You can shoot people, causing blood to squirt or spray, and rag doll effects show people flying into walls or other objects, you can even mangle their bodies or break every bone in their body. You can chop their heads off with a shovel and play soccer with the head, swinging the shovel, sending the head and the body bouncing all over the place. The bodies disappear either, like many other games, so you can pile corpses into plies. Using a sledge hammer will smash their head into mess of fleshy chunks and brains. Is a serial killer game really something that should be influencing ANYONE?
Because video games are a newer form of entertainment there is less research on them than there is on TV or video, however, studies by some psychologists suggest that video games may have a strong effect on children’s aggression because they reward violent behavior, such as in God of War, where you get more points, or “energy” the more brutal you kill an enemy. And children repeat this behavior over and over as they play. Active involvement improves learning, rewards increase learning, and repetitive actions increases learning. (Psychology Matters)
Drs. Anderson and Gentile's research shows that children are spending increasing amounts of time playing video games. 13 hours a week for boys, about 5 hours a week for girls (Anderson, Gentile, & Buckley, under review; Gentile, Lynch, Linder, & Walsh, 2004). A majority of video games include violence, about half of it would result in death or serious injury in the real world. Children often say that their favorite video games are violent.
Dr. Anderson and Colleagues have found that most video games are related to a lot of aggressive thoughts, feelings, and behavior in children. Playing violent video games could also be related to children being less willing to be caring and helpful towards their peers. More importantly these might affect children with no aggressive tendencies just as much as they do to children with aggressive tendencies.
Parents might help this by limiting the amount of time as well as the type if video game their children play, Psychologists have found that children are less likely to show aggressive behavior. Other research suggests that active involvement in the children’s media usage can reduce the impact it has on children
Children spend a lot of time with violent video games at around the ages they should be learning healthy ways to interact and relate to other people, also to resolve confilicts peacefully. Because video game teach so well it is important to help parents understand how to maximize their benefit while minimizing harm.
In 1993 gaming companies started putting ratings on their games, to help to keep chidren from getting overly violent video games.
Titles rated EC (Early Childhood) have content that may be suitable for ages 3 and older. Contains no material that parents would find inappropriate
Titles rated E (Everyone) have content that may be suitable for persons ages 6 and older. Titles in this category may contain minimal cartoon, fantasy or mild violence and/or infrequent use of mild language.
Titles rated E10+ (Everyone 10 and older) have content that may be suitable for persons ages 10 and older. Titles in this category may contain more cartoon, fantasy or mild violence, mild language, and/or minimal suggestive themes.
Titles rated T (Teen) have content that may be suitable for ages 13 and older. Titles in this category may contain violence, suggestive themes, crude humor, minimal blood, simulated gambling, and/or infrequent use of strong language.
Titles rated M (Mature) have content that may be suitable for persons 17 years and older. Titles in this category may contain intense violence, blood and gore, sexual content, and/or strong language.
Titles rated AO (Adults Only) have content that should only be played by persons 18 years and older. Titles in this category may include prolonged scenes of intense violence and/or graphic sexual content and nudity.
Title listed as RP (Rating Pending) has been submitted to the ESRB and is awaiting final rating. (This symbol appears only in advertising prior to a game's release.)
Games may list content descriptors that describe violence, language, sex, tobacco, drug, and alcohol use.
Yet children still find it easy enough to get these violent video games anyhow. So what can parents do to help this problem? Parents can limit the amount of playing time. Check the age or ratings on the box. Use content sources to help them choose a game. Avoid first person shooter or killing games. Don’t put video game consoles in childrens bedroom. Play the games with them. Explain why you object to certain games, And encourage children to play outside with friends, instead of staying in and playing video games all the time.
Movies on the other hand are a somewhat different matter. One of the most debated argued issues in relation to the media is the amount of violence portrayed on a day to day basis and the physiological effects of people viewing violent material. The effects of people viewing violent and nonviolent movies were studied to see if viewing violent moves caused any type of response. Around 41 people were used, both male and female college students were used for the study. Each group took a baselinde of responses, including pulse, temperature, and stress levels. The groups then viewed a short clip. One group was shown a clip which was violent in nature, the second was nonviolent. The groups then took a second set of responses. The results of the experiment showed that there were some differences between he group. With the pulse rates decreasing in a group viewing nonviolent clips, and increasing with violent clips. These results could show a relationship with how individuals that are viewing violence and exhibiting violent behavior could be curbed by limiting the amount of violence they view. This information could be especially valuable for children, with many children viewing violence regularly.
Movies such as Saw, Texas Chainsaw Massacre, A Clockwork Orange (which was a hardcore movie by the way), The Hills Have Eyes, Se7en, Alpha Dog, The Godfather, Boondocks Saints, Silent Hill, The Departed, Snatch, Reservoir Dogs, Pulp Fiction, Scarface and many more could be influencing peoples behavior. When someone exits a good movie they are influenced by the behavior exhibited in the movie.
A lot of children and young people these days are into a lot of violent and inappropriate material for children. Are video games such as Grand Theft Auto, Halo, God of War, Postal 2: Apocalypse Weekend, NARC, Killer 7, Crime Life, Condemned, True Crime, and much more, influencing violent and criminal behaivior on children?
Video games these days are amazing when it comes to graphics and reality. The Wii for example, you actually have to act out what you are doing in the game. So when it comes to games like Resident Evil 4, some of the behavior you act out in the game is violent and unnecessary. And when it comes to the reality in the graphics, like, Postal 2, The most violent video game ever made. In this game there are many ways you can brutally murder someone. The graphics are amazing, simply adding to the violent morbidity of the game. You can shoot people, causing blood to squirt or spray, and rag doll effects show people flying into walls or other objects, you can even mangle their bodies or break every bone in their body. You can chop their heads off with a shovel and play soccer with the head, swinging the shovel, sending the head and the body bouncing all over the place. The bodies disappear either, like many other games, so you can pile corpses into plies. Using a sledge hammer will smash their head into mess of fleshy chunks and brains. Is a serial killer game really something that should be influencing ANYONE?
Because video games are a newer form of entertainment there is less research on them than there is on TV or video, however, studies by some psychologists suggest that video games may have a strong effect on children’s aggression because they reward violent behavior, such as in God of War, where you get more points, or “energy” the more brutal you kill an enemy. And children repeat this behavior over and over as they play. Active involvement improves learning, rewards increase learning, and repetitive actions increases learning. (Psychology Matters)
Drs. Anderson and Gentile's research shows that children are spending increasing amounts of time playing video games. 13 hours a week for boys, about 5 hours a week for girls (Anderson, Gentile, & Buckley, under review; Gentile, Lynch, Linder, & Walsh, 2004). A majority of video games include violence, about half of it would result in death or serious injury in the real world. Children often say that their favorite video games are violent.
Dr. Anderson and Colleagues have found that most video games are related to a lot of aggressive thoughts, feelings, and behavior in children. Playing violent video games could also be related to children being less willing to be caring and helpful towards their peers. More importantly these might affect children with no aggressive tendencies just as much as they do to children with aggressive tendencies.
Parents might help this by limiting the amount of time as well as the type if video game their children play, Psychologists have found that children are less likely to show aggressive behavior. Other research suggests that active involvement in the children’s media usage can reduce the impact it has on children
Children spend a lot of time with violent video games at around the ages they should be learning healthy ways to interact and relate to other people, also to resolve confilicts peacefully. Because video game teach so well it is important to help parents understand how to maximize their benefit while minimizing harm.
In 1993 gaming companies started putting ratings on their games, to help to keep chidren from getting overly violent video games.
Titles rated EC (Early Childhood) have content that may be suitable for ages 3 and older. Contains no material that parents would find inappropriate
Titles rated E (Everyone) have content that may be suitable for persons ages 6 and older. Titles in this category may contain minimal cartoon, fantasy or mild violence and/or infrequent use of mild language.
Titles rated E10+ (Everyone 10 and older) have content that may be suitable for persons ages 10 and older. Titles in this category may contain more cartoon, fantasy or mild violence, mild language, and/or minimal suggestive themes.
Titles rated T (Teen) have content that may be suitable for ages 13 and older. Titles in this category may contain violence, suggestive themes, crude humor, minimal blood, simulated gambling, and/or infrequent use of strong language.
Titles rated M (Mature) have content that may be suitable for persons 17 years and older. Titles in this category may contain intense violence, blood and gore, sexual content, and/or strong language.
Titles rated AO (Adults Only) have content that should only be played by persons 18 years and older. Titles in this category may include prolonged scenes of intense violence and/or graphic sexual content and nudity.
Title listed as RP (Rating Pending) has been submitted to the ESRB and is awaiting final rating. (This symbol appears only in advertising prior to a game's release.)
Games may list content descriptors that describe violence, language, sex, tobacco, drug, and alcohol use.
Yet children still find it easy enough to get these violent video games anyhow. So what can parents do to help this problem? Parents can limit the amount of playing time. Check the age or ratings on the box. Use content sources to help them choose a game. Avoid first person shooter or killing games. Don’t put video game consoles in childrens bedroom. Play the games with them. Explain why you object to certain games, And encourage children to play outside with friends, instead of staying in and playing video games all the time.
Movies on the other hand are a somewhat different matter. One of the most debated argued issues in relation to the media is the amount of violence portrayed on a day to day basis and the physiological effects of people viewing violent material. The effects of people viewing violent and nonviolent movies were studied to see if viewing violent moves caused any type of response. Around 41 people were used, both male and female college students were used for the study. Each group took a baselinde of responses, including pulse, temperature, and stress levels. The groups then viewed a short clip. One group was shown a clip which was violent in nature, the second was nonviolent. The groups then took a second set of responses. The results of the experiment showed that there were some differences between he group. With the pulse rates decreasing in a group viewing nonviolent clips, and increasing with violent clips. These results could show a relationship with how individuals that are viewing violence and exhibiting violent behavior could be curbed by limiting the amount of violence they view. This information could be especially valuable for children, with many children viewing violence regularly.
Movies such as Saw, Texas Chainsaw Massacre, A Clockwork Orange (which was a hardcore movie by the way), The Hills Have Eyes, Se7en, Alpha Dog, The Godfather, Boondocks Saints, Silent Hill, The Departed, Snatch, Reservoir Dogs, Pulp Fiction, Scarface and many more could be influencing peoples behavior. When someone exits a good movie they are influenced by the behavior exhibited in the movie.